Contributing
A guide for contributers
Contributing to 🍦IceCream🍦
========================== IceCream is happy you're willing to contribute to our projects. We are usually very lenient with all submitted PRs, but there are still some guidelines you can follow to make the approval process go more smoothly.
Use a Personal Fork and not Organization
IceCream will routinely modify your PR, whether it's a quick rebase or to take care of any minor nitpicks we might have. Often, it's better for us to solve these problems for you than make you go back and forth trying to fix it yourself.
Unfortunately, if you use an organization for your PR, it prevents IceCream from modifying it. This requires us to manually merge your PR, resulting in us closing the PR instead of marking it as merged.
We much prefer to have PRs show as merged, so please do not use repositories on organizations for PRs.
See https://github.com/isaacs/github/issues/1681 for more information on the issue.
Requirements
To get started with PRing changes, you'll need the following software, most of which can be obtained in (most) package managers such as apt
(Debian / Ubuntu; you will most likely use this for WSL), homebrew
(macOS / Linux), and more:
git
(packagegit
everywhere);A Java 16 or later JDK (packages vary, use Google/DuckDuckGo/etc.).
Adoptium has builds for most operating systems.
IceCream requires JDK 16 to build, however makes use of Gradle's Toolchains feature to allow building with only JRE 8 or later installed. (Gradle will automatically provision JDK 16 for compilation if it cannot find an existing install).
If you're on Windows, check the section on WSL.
If you're compiling with Docker, you can use Adoptium's eclipse-temurin
images like so:
Understanding Patches
IceCream is mostly patches and extensions to Purpur/Paper/Spigot. These patches/extensions are split into different directories which target certain parts of the code. These directories are:
IceCream-API
- Modifications toCanvas-API
;IceCream-Server
- Modifications toIceCream
.
Because the entire structure is based on patches and git, a basic understanding of how to use git is required. A basic tutorial can be found here: https://git-scm.com/docs/gittutorial.
Assuming you have already forked the repository:
Clone your fork to your local machine;
Type
./gradlew applyPatches
in a terminal to apply the changes from upstream. On Windows, leave out the./
at the beginning for allgradlew
commands;cd into
IceCream-Server
for server changes, andIceCream-API
for API changes.
IceCream-Server
and IceCream-API
aren't git repositories in the traditional sense:
base
points to the unmodified source before IceCream patches have been applied.Each commit after
base
is a patch.
Adding Patches
Adding patches to IceCream is very simple:
Modify
IceCream-Server
and/orIceCream-API
with the appropriate changes;Type
git add .
inside these directories to add your changes;Run
git commit
with the desired patch message;Run
./gradlew rebuildPatches
in the main directory to convert your commit into a new patch;PR the generated patch file(s) back to this repository.
Your commit will be converted into a patch that you can then PR into IceCream.
❗ Please note that if you have some specific implementation detail you'd like to document, you should do so in the patch message or in comments.
Modifying Patches
Modifying previous patches is a bit more complex:
Method 1
This method works by temporarily resetting your HEAD
to the desired commit to edit it using git rebase
.
❗ While in the middle of an edit, you will not be able to compile unless you also reset the opposing module(s) to a related commit. In the API's case, you must reset the Server, and reset the API if you're editing the Server. Note also that either module may not compile when doing so. This is not ideal nor intentional, but it happens. Feel free to fix this in a PR to us!
If you have changes you are working on, type
git stash
to store them for later;You can type
git stash pop
to get them back at any point.
Type
git rebase -i base
;It should show something like this in the text editor you get.
If your editor does not have a "menu" at the bottom, you're using
vim
. If you don't know how to usevim
and don't want to learn, enter:q!
and press enter. Before redoing this step, doexport EDITOR=nano
for an easier editor to use.
Replace
pick
withedit
for the commit/patch you want to modify, and "save" the changes;Only do this for one commit at a time.
Make the changes you want to make to the patch;
Type
git add .
to add your changes;Type
git commit --amend
to commit;Make sure to add
--amend
or else a new patch will be created.You can also modify the commit message and author here.
Type
git rebase --continue
to finish rebasing;Type
./gradlew rebuildPatches
in the root directory;This will modify the appropriate patches based on your commits.
PR your modified patch file(s) back to this repository.
Method 2 - Fixup commits
If you are simply editing a more recent commit or your change is small, simply making the change at HEAD and then moving the commit after you have tested it may be easier.
This method has the benefit of being able to compile to test your change without messing with your HEADs.
Manual method
Make your change while at HEAD;
Make a temporary commit. You don't need to make a message for this;
Type
git rebase -i base
, move (cut) your temporary commit and move it under the line of the patch you wish to modify;Change the
pick
to the appropriate action:f
/fixup
: Merge your changes into the patch without touching the message.s
/squash
: Merge your changes into the patch and use your commit message and subject.
Type
./gradlew rebuildPatches
in the root directory;This will modify the appropriate patches based on your commits.
PR your modified patch file(s) back to this repository.
Automatic method
Make your change while at HEAD;
Make a fixup commit.
git commit -a --fixup <hashOfPatchToFix>
;You can also use
--squash
instead of--fixup
if you want the commit message to also be changed.You can get the hash by looking at
git log
orgit blame
; your IDE can assist you too.Alternatively, if you only know the name of the patch, you can do
git commit -a --fixup "Subject of Patch name"
.
Rebase with autosquash:
git rebase --autosquash -i base
. This will automatically move your fixup commit to the right place, and you just need to "save" the changes.Type
./gradlew rebuildPatches
in the root directory;This will modify the appropriate patches based on your commits.
PR your modified patch file(s) back to this repository.
Rebasing PRs
Steps to rebase a PR to include the latest changes from master
. These steps assume the origin
remote is your fork of this repository and upstream
is the official IceCream repository.
Pull the latest changes from upstreams master:
git checkout master && git pull upstream master
.Checkout feature/fix branch and rebase on master:
git checkout patch-branch && git rebase master
.Apply updated patches:
./gradlew applyPatches
.If there are conflicts, fix them.
If your PR creates new patches instead of modifying exist ones, in both the
IceCream-Server
andIceCream-API
directories, ensure your newly-created patch is the last commit by either:Renaming the patch file with a large 4-digit number in front (e.g. 9999-Patch-to-add-some-new-stuff.patch), and re-applying patches.
Running
git rebase --interactive base
and moving the commits to the end.
Rebuild patches:
./gradlew rebuildPatches
.Commit modified patches.
Force push changes:
git push --force
.
PR Policy
We'll accept changes that make sense. You should be able to justify their existence, along with any maintenance costs that come with them. Using obfuscation helpers aids in the maintenance costs. Remember that these changes will affect everyone who runs IceCream, not just you and your server.
While we will fix minor formatting issues, you should stick to the guide below when making and submitting changes.
Formatting
All modifications to non-IceCream files should be marked.
Multi-line changes start with
// IceCream start
and end with// IceCream end
;You can put a comment with an explanation if it isn't obvious, like this:
// IceCream start - reason
.The comments should generally be about the reason the change was made, what it was before, or what the change is.
Multi-line messages should start with
// IceCream start
and use/* Multi line message here */
for the message itself.
One-line changes should have
// IceCream
or// IceCream - reason
.
Here's an example of how to mark changes by IceCream:
We generally follow usual Java style (aka. Oracle style), or what is programmed into most IDEs and formatters by default. There are a few notes, however:
It is fine to go over 80 lines as long as it doesn't hurt readability. There are exceptions, especially in Spigot-related files
When in doubt or the code around your change is in a clearly different style, use the same style as the surrounding code.
Patch Notes
When submitting patches to IceCream, we may ask you to add notes to the patch header. While we do not require it for all changes, you should add patch notes when the changes you're making are technical, complex, or require an explanation of some kind. It is very likely that your patch will remain long after we've all forgotten about the details of your PR; patch notes will help us maintain it without having to dig back through GitHub history looking for your PR.
These notes should express the intent of your patch, as well as any pertinent technical details we should keep in mind long-term. Ultimately, they exist to make it easier for us to maintain the patch across major version changes.
If you add a message to your commit in the IceCream-Server
/IceCream-API
directories, the rebuild patches script will handle these patch notes automatically as part of generating the patch file. If you are not extremely careful, you should always just squash
or amend
a patch (see the above sections on modifying patches) and rebuild.
Editing messages and patches by hand is possible, but you should patch and rebuild afterwards to make sure you did it correctly. This is slower than just modifying the patches properly after a few times, so you will not really gain anything but headaches from doing it by hand.
Underneath is an example patch header/note:
Obfuscation Helpers
While rarely needed, obfuscation helpers are sometimes useful when it comes to unmapped local variables, or poorly named method parameters. In an effort to make future updates easier on ourselves, IceCream tries to use obfuscation helpers wherever it makes sense. The purpose of these helpers is to make the code more readable and maintainable. These helpers should be made easy to inline by the JVM wherever possible.
An example of an obfuscation helper for a local variable:
While they may not always be done in exactly the same way, the general goal is always to improve readability and maintainability. Use your best judgment and do what fits best in your situation.
Configuration files
To use a configurable value in your patch, add a new entry in either the IceCreamConfig
classes. Use IceCreamConfig
if a value must remain the same throughout all worlds.
IceCreamConfig example
Notice that the field is always public, but the setter is always private. This is important to the way the configuration generation system works. To access this value, reference it as you would any other static value:
It is often preferred that you use the fully qualified name for the configuration class when accessing it, like so: org.IceCream.IceCream.IceCreamConfig.valueHere
. If this is not done, a developer for IceCream might fix that for you before merging, but it's always nice if you make it a habit where you only need 1-2 lines changed.
Testing API changes
Using the IceCream Test Plugin
The IceCream project has a test-plugin
module for easily testing out API changes and additions. To use the test plugin, enable it in test-plugin.settings.gradle.kts
, which will be generated after running Gradle at least once. After this, you can edit the test plugin, and run a server with the plugin using ./gradlew runDev
(or any of the other IceCream run tasks).
Publishing to Maven local (use in external plugins)
To build and install the IceCream APIs and Server to your local Maven repository, do the following:
Run
./gradlew publishToMavenLocal
in the base directory.
If you use Gradle to build your plugin:
Add
mavenLocal()
as a repository. Gradle checks repositories in the order they are declared, so if you also have the IceCream repository added, put the local repository above IceCream's.Make sure to remove
mavenLocal()
when you are done testing, see the Gradle docs for more details.
If you use Maven to build your plugin:
If you later need to use the IceCream-API, you might want to remove the jar from your local Maven repository. If you use Windows and don't usually build using WSL, you might not need to do this.
Frequently Asked Questions
I can't find the NMS file I need!
By default, IceCream (and upstream) only import files we make changes to. If you would like to make changes to a file that isn't present in IceCream-Server
's source directory, you just need to add it to our import script ran during the patching process.
Save (rebuild) any patches you are in the middle of working on! Their progress will be lost if you do not;
Identify the name(s) of the file(s) you want to import.
A complete list of all possible file names can be found at
./IceCream-Server/.gradle/caches/paperweight/mc-dev-sources/net/minecraft/
. You might find MiniMappingViewer useful if you need to translate between Mojang and Spigot mapped names.
Open the file at
./build-data/dev-imports.txt
and add the name of your file to the script. Follow the instructions there;Re-patch the server
./gradlew applyPatches
;Edit away!
❗ This change is temporary! DO NOT COMMIT CHANGES TO THIS FILE! Once you have made your changes to the new file, and rebuilt patches, you may undo your changes to
dev-imports.txt
.
Any file modified in a patch file gets automatically imported, so you only need this temporarily to import it to create the first patch.
To undo your changes to the file, type git checkout build-data/dev-imports.txt
.
My commit doesn't need a build, what do I do?
Well, quite simple: You add [ci skip]
to the start of your commit subject.
This case most often applies to changes to files like README.md
, this very file (CONTRIBUTING.md
), the LICENSE
file, and so forth.
Patching and building is really slow, what can I do?
This only applies if you're running Windows. If you're running a prior Windows release, either update to Windows 10 or move to macOS/Linux/BSD.
In order to speed up patching process on Windows, it's recommended you get WSL 2. This is available in Windows 10 v2004, build 19041 or higher. (You can check your version by running winver
in the run window (Windows key + R)). If you're out of date, update your system with the Windows Update Assistant.
To set up WSL 2, follow the information here: https://docs.microsoft.com/en-us/windows/wsl/install-win10
You will most likely want to use the Ubuntu apps. Once it's set up, install the required tools with sudo apt-get update && sudo apt-get install $TOOL_NAMES -y
. Replace $TOOL_NAMES
with the packages found in the requirements. You can now clone the repository and do everything like usual.
❗ Do not use the
/mnt/
directory in WSL! Instead, mount the WSL directories in Windows like described here: https://www.howtogeek.com/426749/how-to-access-your-linux-wsl-files-in-windows-10/
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